Final Fantasy X 2 Strategy Guide

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  1. Final Fantasy X / X-2 HD Remaster Walkthrough and Strategy Guide Page containing story walkthroughs, character profiles, boss guides, game databases, news, and updates. FFVII was developed by Square Enix and published by PlayStation.
  2. Final Fantasy X was Tidus’s story; X-2 is Yuna’s. The world of Spira may have changed, but we are with you every step of the way! The guide contains the following: A 100% completion walkthrough - Get all those tiny details right without having to completely restart your game!

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Final Fantasy X X2 Walkthrough

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Final Fantasy X-2 | Table of Contents | Walkthrough | Characters | Enemies | Dresspheres | Items and shops | Minigames

Strategy

Table of Contents

Final Fantasy X-2 has a non-linear storyline. Apart from a few key events, you don't have to do most of the area missions unless you wish to get a perfect game (100%).

[Go to top]← Items and shops | Walkthrough | Chapter 1/Luca →

Final Fantasy X-2 Official Strategy Guide

Table of Contents

Retrieved from 'https://strategywiki.org/w/index.php?title=Final_Fantasy_X-2/Walkthrough&oldid=708616'
From StrategyWiki, the video game walkthrough and strategy guide wiki
< Final Fantasy X-2

Final Fantasy X-2 | Table of Contents | Walkthrough | Characters | Enemies | Dresspheres | Items and shops | Minigames

Final fantasy x-2 strategy guide

Table of Contents

  • Yuna's Dresspheres

  • Rikku's Dresspheres

  • Paine's Dresspheres

Dresspheres, often shortened to 'spheres', are the key of the job system in Final Fantasy X-2. Each character must have one active sphere at all times. A set of spheres can be equipped through a Garment Grid so that the active sphere can be changed at any time (though in battle, changing a character's active sphere takes up their turn).

Dresspheres are not equipped directly, but placed in Garment Grids which are equipped directly. The character will then have access to all of the dresspheres in the equipped Garment Grid.

New dresspheres are acquired throughout the game's storyline and sidequests. Below is a quick reference guide on how to get all of them and each sphere’s general use or theme.

DressphereUse*How to obtain
AlchemistMix items for powerful offensive or defensive spellsAwarded after helping Clasko clear out the old Calm Lands Monster Arena to begin training Chocobos in Chapter 2.
BareNo abilities only weak attacksOnly available during the Last Mission. Automatically equipped when a character looses all her Dresspheres.
BerserkerQuick strong attacks/BeserkAwarded by an Al Bhed for clearing the Macalania Woods Travel Agency of fiends during Chapter 3.
Black MageOffensive spellsAwarded upon return to the Airship Celsius after defeating Boris at Mt. Gagazet Floating Ruins in Chapter 1.
Dark KnightHeavy physical and magical attacksFound in a chest located at Bevelle Underground during Chapter 2.
FestivalistSpecial offensive attacksReceived after talking to Brother for the first time in Chapter 1.
Floral FallalYuna's Special DresspherePicked up on the Djose Highroad during Chapter 2 during the mission to collect Leblanc Syndicate uniforms.
Full ThrottlePaine's Special DressphereAwarded after talking to Tromell at Macalania Woods four times during Chapter 1.
Gun MageLearn and use fiend abilitiesRewarded for helping Tobli when first visiting and completing the Guard the Hypello Mission at the Moonflow during Chapter 1 or by selling at least 6 tickets in Chapter 2.
GunnerAccurate long distance physical attacksYuna's default dressphere.
Lady LuckChance attacks based off a set of diceBeat Shinra in the Sphere Break Tournament during Chapter 3.
Machina MawRikku's Special DressphereObtained while investigating the Oasis in Chapter 2 during the mission to collect Leblanc Syndicate uniforms.
MascotDevastating Normal and Special attacksAwarded in Chapter 5 for acquiring Episode Complete in every area except Bevelle.
PsychicMental Energy/PhysicsAwarded by winning the Standard Cup from the Creature Creator Fiend Arena after going through the tutorial with Shinra.
SamuraiHeavy physical attacksFound on the ground in the Cloister of Trials area at the Kilika Temple before fighting Ifrit during Chapter 3.
SongstressDefensive spellsAwarded in Chapter 1 for defeating ???? at Luca during Chapter 1.
ThiefSteal/Quick attacksRikku's default Dressphere.
TrainerBalanced attacks and spellsAwarded in Chapter 3 when visiting Mt. Gagazet after correctly answering Kimahri's questions in Chapter 1 and Chapter 2.
WarriorStrong AttacksPaine's default Dressphere.
White MageHealing/defensive spellsAwarded after defeating the Flame Dragon found in the Besaid Island Cave during Chapter 1.

* For more in depth details on each specific dressphere refer to their specific guides which are linked in the table.

How to use this guide[edit]

Example:

Gunner[1]

  • Acquired by - Yuna's default Dressphere. Usable as soon as she joins the party. [2]
  • Use - [3]
Attributes [4]
HP2MP1
Strength2Magic1
Defense2Magic Def.2
Agility3Accuracy5
Evasion2Luck4

Commands:[5]

  • Attack
  • Trigger Happy
  • Gunplay
  • Item
Abilities
Name [6]AP [7]MP [8]Description [9]Requirements [10]
Attack00Attack one enemy.None
Trigger Happy[a 1]00Press repeatedly during allotted time for multiple hitsNone
Potshot208Damage one enemyNone
Cheap Shot308Damage one enemy regardless of its DefensePotshot
Enchanted Ammo308Inflict magical damage on one enemyNone
Target MP308Inflict damage on one enemy's MPEnchanted Ammo
Quarter Pounder408Reduce one enemy's HP by one-forthTarget MP
On the Level4012Damage one enemy according to the user's EXP levelTarget MP
Burst Shot6012Critically damage one enemyNone
Tableturner608Deal greater damage to enemies with high defensePotshot
Scattershot808Damage all enemiesBurst Shot
Scatterburst12036Critically damage all enemiesScatter Shot
Darkproof300Guards against DarknessNone
Sleepproof300Guards against SleepDarkproof
Trigger Happy Lv.2800Extends the allotted time for Trigger HappyNone
Trigger Happy Lv.31500Extends the allotted time for Trigger HappyTrigger Happy Lv.2

What this means[edit]

  1. The name of the dressphere.
  2. How the dressphere can be obtained.
  3. Short description on the benefits and weaknesses of the dressphere.
  4. Attributes. Out of 5 for each attribute. In this case, the wearer's max HP, Magic, Magic Defense, max MP, and Evasion are average, but Accuracy and Luck are fairly high.
  5. What commands are listed in battle.
  6. The name of the ability.
  7. AP required to learn the skill.
  8. MP cost to use.
  9. What the ability does.
  10. What other abilities must have been learned in order to learn this ability.Sometimes items are needed.
  11. Special 'terms of use' that apply to some abilities.

[Go to top]← Getting Started | Dresspheres | Alchemist →

Final Fantasy X 2 Strategy Guide
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